Pushing pixels is a dialogue

Even as a principal designer, I sometimes go deep into the pixels, using Adobe Fireworks or Photoshop to precisely & vividly render a particular concept, or even prepare final comps with assets for delivery. While it seems I’m just staring at a screen and deftly moving my mouse hand, there’s actually quite a bit happening if you reflect upon what’s transpiring.

There’s a rapid virtuous cycle of reflection and creation, with quick interpretation and judgment of placement, choreography, hierarchy, and overall taste (or alignment with brand/visual standards) of the elements’ overall composition. Behavior, feedback, and affordance are also on the mind. You’re constantly shuttling between precise details and holistic overview, directly seeing (and often sensing) how it all comes together in the end. It’s a cyclical and iterative process of mouse clicks, keyboard presses, and layer manipulations (and some cursing as well ;-)

It’s a nearly subconscious dialogue among the eyes (sensing what’s happening on-screen), the hands (manipulating various controls to yield some output), and the mind (continuously monitoring, interpreting, judging, and deciding). I’d also throw in the soul, the heartbeat of passion that sustains the dynamic despite frustrations and difficulties inevitably encountered (crashing files & clashing elements). The fluidity of this dialogue is dependent upon dexterity with the tools (a function of knowledge and frequency) and a kind of habitation of the problem space, laid out on the pixel grid on the screen in front of you. You must literally and cognitively place yourself in that space, living and breathing it deeply to fully absorb the constraints and potentiality.

Finally there is also a continual background hum of skepticism on what is being created on-screen–is it right, is it good, is it necessary, “does it deserve to exist”? (as the recent Apple ads suggest) Pixel-pushing is an engaging process in its own right, not merely mindless production and derivative assembly of pre-cast elements. Of course, parts of it maybe like that, when doing rote manual production or slicing & exporting. But the creation and manipulation interface elements towards achieving a precisely articulated presentation of pixels that conveys a vision…there’s more than meets the eye. It’s a full body dialogue perceptive to those in the know.

Significance before validation

With the widespread adoption of Agile/Lean UX methods in software design, there’s been a steady, ceaseless drumbeat for “validation” of design outputs. It’s laudable and useful, although there is some nuance lost in this specific term, which I have previously discussed. Validation is important, no question, to help ensure creation of something of value for a credible, viable market of customers (i.e., not just for you).

However, before running “out of the building” to validate a prototype that may be “the winner”, your team must first assess the perceived & actual significance of what is being offered. By “significance” I mean the meaning and consequence of the proposed product, service, or system. Let’s break this apart…

Where does meaning come from? Philosophies and theories abound. Fundamentally, meaning is contextual & interpretive, arising from vectors of contact, or relationships, as described below:

** Person to person: How does the offering enable a positive sociable relationship, creation and projection of identity and trust?

** Person to environment: How does the offering support the physical surroundings and context for activities in a safe, responsible, positive manner, and/or contribute to attitudes promoting a healthy progressive environment?

** Person to object: How does the offering support the accumulation of things, possessions, artifacts, etc. that form the tangible personal layer of meaning found in their owned and used artifacts. What makes this possession personal meaningful?

** Person to culture/spirit: How does your offering enable participation and resonance with a set of ideals held by a collective of people (community, tribe, team, etc.) as well as at an individual level of aspiration and achievement? (related to Maslow’s hierarchy)

 

Not all these relationships are always applicable in creating meaning for every product or service offering. Yet, based upon these possible relationships (or any combinations thereof) you should ascertain what’s the significance of what you’re proposing to create and sell in terms of people, place, community, objects, and even cultural/spiritual values.

Also you must consider what’s the consequence of your service or product. This refers to the ever-expanding ripple effects in terms of production, distribution, materials, usage patterns, and disposal or renewal after the consumption. Also this refers to social and personal behaviors: etiquette, health, diet, communication, respect and tolerance, trust and privacy, etc.  Is it responsible and humane and life enhancing? Yes, it’s unabashedly “green” “social” and “ecological”, relating to critical concerns for “the greater good” in a positive & profitable manner, as espoused by Paul Hawken (Natural Capitalism), William McDonough (Cradle to Cradle) and even Victor Papanek (Design for the Real World). Value creation should minimize any possible negative consequence, with clear foresight of ways to address them in a fair, responsible manner, not simply an afterthought slapped on.

Please note–this isn’t it some academic theory! Instead, it’s at the very heart of creation that matters, beyond mere “snake oil” profiteering. How is what you’re creating moving human progress forward, offering distinct meaning in one or more ways? How are the consequences of what you’re making leaving behind a positive footprint for others to follow? It’s not easy but working through this helps simultaneously a) broaden your window of problem framing and b) winnow down an appropriate solution set before soliciting customer feedback prematurely.

Ultimately, it is your team’s responsibility to define what’s truly significant, requiring deep thought & analysis, before plopping it in front of users for mere validation.

Recent readings: The Connected Company and more!

In no particular order, here are some brief blurbs on design-related books that I’ve recently read and enjoyed (chronicling the past 3 months roughly)…

 

The Connected Company by Dave Gray & Thomas Vander Wal

An excellent overview of how to evolve towards a “connected company” that is fundamentally a complex, adaptive system embodying the values of a “learning organization” and “social network” dedicated to maximum customer experience value. Gray’s beautiful hand-drawn illustrations are a perfect complement to the theories and anecdotes. The book overall is quite consumable with short summaries and easily graspable chapters. Definitely a keeper!

 

Playing to Win: How Strategy Really Works by AG Lafley & Roger Martin

A rare good book on strategy (not the usual business fad stuff), reflecting the authors’ “design thinking” orientation with a keen eye towards maximizing business value. The core questions of “where to play” and “how to win” frame the brunt of the book, with ample case studies and detailed diagrams worth careful study. This serves as a useful playbook and seems like a good complement to Osterwalder’s “Business Model Generation” as well.

 

101 Design Methods by Vijay Kumar

There seems to be quite a few of these “methods” books lately and this one adds to the mix nicely as a wonderful compendium of tools, models, methods, etc. based largely upon the Instititue of Design’s MDM program. Digestible brief overviews with color photographs and/or richly detailed process diagrams make this a compelling reference on any designer’s desk.

 

Designing Together by Dan M. Brown

Ah, creative professionals and their damn big egos and petty sensitivities! How to possibly teach them about managing tensions and conflicts back at the office, and evolve mature professional approaches dealing with difficult clients? This book provides a rather lengthy but useful overview of approaches and frameworks. While the intent is great, with great supporting content, I wonder if this could be distilled down to just a 50 page book, not 250 pages! Good reference for tough times, next to that bottle of bourbon.

 

Microinteractions by Dan Saffer

This is simply brilliant and required reading for every UI / interaction designer. Dan provides an excellent, digestible framework of “trigger + rule + feedback + loops” to serve as a lens for examining micro interactions in our projects and daily living as well. This is loaded with great examples and memorable anecdotes, as well as nice nods to history (like the origins of copy-paste). Another true keeper of a book, with long-term value.

Apple’s signature values

Recently Apple introduced this rather emotionally poignant TV commercial, presumably as a salvo against intensifying pressure from competitors:

http://www.youtube.com/watch?v=Zr1s_B0zqX0

It is a summary of the core values of Apple as a company, brand, and hallmark of savvy consumer innovation expressed in vivid human storytelling of vignettes that capture the “love” for Apple as an embodiment of what’s next, yet what’s familiar and desirable, woven into daily lifestyle.

CEO Tim Cook cited this ad as a statement of Apple’s values (a visual manifesto, even) but also re-affirmation of their signature, “Designed by Apple in California.” (He left out the “Manufactured in China” part, but hey that’s another post for another day ;-) The ad is quite powerful and worth studying a bit. Yet again Apple fights “tech specs” with emotional appeal.

(Update: Apparently this particular ad has been rated as a “flop” with viewers. Hmm.)

Apple also released this beautifully expressive typographic motion piece conveying the same ideas with perhaps more design-centricity for a particular audience, UI design geeks ;-) This is definitely worth a few viewings and studying as well. 

http://www.youtube.com/watch?v=VpZmIiIXuZ0

Massimo Vignelli on “Quality”

This is just brilliant! From a recent interview with Vignelli, in Eye magazine (print edition), I’ve re-typed this segment below. IMHO this is of vital importance, and a valuable reminder, to deliver design excellence and stay true to design values of “Craftsmanship” and “Delivering Unique Value”, etc. 
 
“Quality, like Modernism, is an attitude, which means that one does not go below a certain standard. Quality is a way of living, a life attitude and a constant fight to eliminate any hint of vulgarity from one’s mind. This is a constant job of enormous proportions because the bombardment that we continuously have, the amount of seduction that we receive from life, makes this fight against crudeness a very heavy job.

Quality is when you know that you have reached a high level in your work, when it really sings, when it touches you, when it responds. Quality is a level of intellectual elegance that is unmatched in other forms. When you see that there is no more vulgarity in it, you’ve got the sense of quality. So quality is something that you can achieve by continuously refining your mind through exposure to things which are the best manifestation of people that came before you, or are around you. That is what you obtain by nourishing yourself away from anything which has vulgarity in it. Quality is when you solve all of the problems that you have to solve in a way that is beyond the expected. So it is the sum of many things, and the answer to many searches. Quality is a by-product of passion, curiosity, intensity, and professionalism.”  

— Massimo Vignelli, legendary designer of graphics, products, information systems
(American Airlines, Bloomingdales, JC Penney, Knoll identities, and the original NYC Subway diagram)