Other times, while crafting the visual design of a UI object, you need to exaggerate the difference, to make the object more prominent as opposed to an “accident” or “mistake” that’s only slightly emphasized. For example, if a widget is supposed to appear layered on top of another object, then dramatize the pixel movement and drop shadow for depth effect. And then scale it back gradually as you consider the entire composition. Go out far for drama, then bring it back in for balance.