2009 Design conferences

I’ve compiled this listing of various design-related conferences coming up in 2009, with their dates and fees, as a quick bulletin for folks pondering certain events (or just want to know what’s the buzz in the design industry). Enjoy!

Also be sure to check out Core77’s calendar and the BayCHI calendar too.


IxDA Interaction 09: Vancouver
Feb 5-8
$700
http://interaction09.ixda.org/

AIGA Future History: Chicago
March 7-8
$175 to $225
http://www.futurehistory3.com/index.html

O’Reilly Emerging Technology: San Jose
March 9-12
$1390 to $1690
http://en.oreilly.com/et2009/public/content/home

SXSW Interactive: Austin
March 13-17
various packages
http://sxsw.com/interactive/

MIX 2009: Las Vegas
March 18-20
$1400
http://2009.visitmix.com/

Game Developer’s Conference: San Francisco
March 23-27
$800 to $2200
http://www.gdconf.com/

CHI 2009: Boston
April 4-9
$800 to $1200
http://www.chi2009.org/

AIGA Aspen Design Summit: Aspen
June sometime, TBA
http://aspendesignsummit.org/

How 2009: Austin
June 24-27
$995 to $1075
http://www.howconference.com/

HCI International: San Diego
July 19-24
$600 to 745
http://www.hcii2009.org/index.php

SIGGRAPH: New Orleans
Aug 3-7
various packages
http://www.siggraph.org/s2009/

AIGA National: Memphis
Oct 8 – 11 2009
$500 to $700
http://www.aiga.org/content.cfm/design-conference-2009

Insights from corporate UX

Having worked as a designer at some of the largest and most well-known technology corporations in the valley (Oracle, Adobe, and most recently Cisco) in their respective UX teams, I’ve gained insights into how design functions across diverse contexts (both positively and negatively) and learned vital points about digital product design processes in general.


** Collaboration vs. deliberation: There is a subtle yet critical difference between these concepts.

Collaboration involves active multilateral, multidirectional engagement (verbally and physically co-present) by team members across integral disciplines (engineering, quality, documentation, marketing, etc.) towards a shared purpose–building the best user experience possible, given time/cost constraints. There is give-and-take, back-and-forth, compromise and argument, blow-ups and chillouts, but all of this guided by a common sense of working together in a cumulative, aggregative fashion of building up the best solutions to the identified problems. There is active sharing of knowledge, a high degree of “human touch” interactions (phone/IM/video/f2f), a social sense of teamwork & pride, etc. And there’s a concern when people are not around, or goals are not achieved, with a desire to course-correct to improve things for everyone.

However, too often corporate managers ascribe the label of “collaboration” to what is really just empty, trite, ineffective deliberation: a group of strangers artificially thrown together to debate project issues or status updates with no connective thread or assured sense of solving problems collectively. Often these occur via conference calls with 20-30 people across the globe, multiple functions–but nobody knows each other! Or their role/value! In other words, just lots of sitting around talking but no action…or even worse, no concern that actions are being taken by someone for some goal! No sense of forward progress with some tangible outcomes. No sense of working together to wrestle the points and their merits. This leads to malaise and disaffected team members, lacking the requisite motivation to inspire and generate innovative possibilities.


** Respect vs. contempt: Nothing great can be achieved without a strong degree of mutual, professional respect for each other as teammates striving to do something productive and worthwhile. Anything less leads to a poisonous atmosphere of malice and laziness, in my view.

Respect quite simply is an essential ingredient to effective multi-disciplinary product development, period. This implies acknowledgement of the other’s professional know-how, prior experience, and tactical skills and resulting deliverables as well as their value to the overall project’s success. Respect also implies (imho) a sense of empathy for that person’s contribution–how difficult/challenging it might have been, what hoops that person has to jump through, how to make that person feel like a welcome, valued part of the process, etc.

The opposite, contempt, is the utter lack of appreciation or acknowledgement of that person’s value. Contempt implies arrogance, hubris, pomposity, and a generally subtle attempt at reducing the dignity of the teammate’s humaneness. Contempt is admittedly a very strong word, I realize, but imho it’s an apt description of a sadly common attitude in massive, territorial bureaucratic institutions.


** Engagement vs. detachment: This is a hard lesson to learn but is vital for long-term professional growth, being able to be fully engaged in a project with all your might, yet cooly detached to respond to fluid situations and finicky issues. Passion is necessary to achieve greatness (or at least meet your milestones!), yet also needed is a calm rational detachment to sort out sticky frustrations, scheduling snafus, vendor/contractor misunderstandings, botched file deliveries, etc. It’s a tricky balance, that takes years of practice and experience to hone carefully, like a samurai blade skillfully wielded. I recently read an article about Barack Obama’s demeanor on election day: “peaceful, focused, confident.” That’s where you gotta be as a designer to help make forward progress and get amazing results while being a productive teammate!


** Coordination cost: Related to collaboration as a factor to be managed and balanced well is the number of people involved in a project, and their geographic locations (at least remote/local). The more people to work with (and thus exchange information/deliverables/assets, etc.) then the greater the coordination cost. That cost, in my view, is multiplied when those teammates are based in remote or offshore locations. Why? Time zone differences primarily, causing conference calls to be held at odd times, often affecting social or non-work schedules. Foreign languages can be a barrier to understanding, as well as cultural habits/differences/misunderstandings, which have to be addressed up front. And let’s face it–nothing is better than just being there, face to face, hashing out the problems and brainstorming solutions! Technical difficulties (which inevitably happen) raise the coordination costs: conference call dial-ins fail, video calls stutter and crash, inability to share screens/documents across firewalls, etc. All adds up!


** Dysfunctionality: All corporations to some degree have some form of “dysfunctionality”, kinda like families–all families are dysfunctional! :-) The problems occur when the maladies adversely impact the collective work of achieving a strong solution benefitting the business and the customer. What are the common elements of corporate dysfunctionality? Well, here’s a few I’ve noticed: unstated expectations, contemptuous attitudes towards co-workers, apathetic view of project, unspoken/unclarified assumptions, poor lines of communication, lack of concern for the “coordination cost” of remote teams, lack of understanding new methods/tools, overall broken processes with no feedback loops to fix them, etc.


** Sources of authority: To get positive results as a designer, it’s important to recognize the various “sources of authority” that bolster your attempts to persuade, convince, enable, facilitate, etc. And basically get what you want done, thereby influencing the corporate design situation.

The three main sources of designer’s authority that I have identified:

1. An official, sanctified process: “This design is right” b/c it followed a corporate sanctioned process, involving data points, analysis, reporting, etc. Or if teams don’t follow the process, then they can be corrected accordingly per the statutes of what is allowed and valued.

2. Title, rank, and position: “This design is right” b/c I’m the “senior interaction designer” charged with the responsibility to make the call, leveraging my prior experience and education, etc. So you need to trust my professional judgment as I play that role on the project.

3. The power of personality: “This design is right” b/c my force of personality through charisma, drama, voice, theatrics, etc. will convince you of it, period. (Obviously you’d need to employ this with some degree of caution…and make damn sure you can back yourself up when challenged by a brusque technical architect or equally fierce marketing manager)

So which is the “right” source? It really depends on the culture and temperament of the corporate context you’re operating within. Some companies may not take a strong personality-driven designer very well, while other places may respond very well and in fact demand that kind of approach. Meanwhile other organizations may value a more structured, quantitative, itemized process-driven authority structure for justifying a design. In the end, I think a great designer knows how to smartly blend a combination of approaches accordingly per the context and situation (and the design project in question), as well as the attitudes of the team players involved.

Who’s your DADI?

While reorganizing my design book collection (which is rather all over place, both physically and thematically!), I came across an oldie but a goodie: Clement Mok’s Designing Business, published by Adobe Press way back in 1996…!

I remember purchasing this book (a pricey sixty bucks) in Ann Arbor for my first interface design class ever, taught by Loretta Staples, who in fact had worked for Clement at Studio Archetype previously. Later on in grad school at CMU, I took a brand design course featuring the opportunity to re-design Sapient’s identity system, and Clement Mok was our guest critic! Nice to have your designs ripped up by him :-) But I digress…

DADI is one of the “golden nugget” takeaways from Clement’s book. It refers to a collaborative design-driven process framework for digital projects. The acronym stand for:

  • Definition
  • Architecture
  • Design
  • Implementation

From the text:

Each of these phases involves editing, which is the process of making choices. Editing is selecting the most appropriate way to express a thought or an idea, as measured against defined goals. Design is the enhancement of an entity; it gives an entity form through the processes of addition and subtraction.

Continuing further:

It is by understanding a project’s purpose and following through with it that a business makes a successful product or service…A project needs both an external focus and an internal focus, and the two must not contradict each other…The way focus is articulated in the context of business is called an agenda, and designers must reconcile companies’ agendas with their own.

And finally:

The DADI process creates a framework that defines a project; creates an architecture that explains the process and, if necessary, the technology platform; defines who does what; defines the time frame and budget; and establishes efficient communications among the players. This process keeps any project focused on its purpose by preventing progression from one step to the next if the purpose is not understood.

2008 accomplishments

What a crazy year with the career/job transitions and traveling and consulting gigs. So what did I end up accomplishing actually? Hmm let’s take a look…

  • Spoke at the annual Silicon Valley CodeCamp about UI Design Fundamentals.
  • Taught a semester course at San Jose State University for undergrads and graduate students on UI Design Fundamentals.
  • Published an article in ACM Interactions on the value of aesthetics in user experience
  • Reviewed a couple papers for CHI
  • Traveled to New Zealand for vacation, took amazing photos and had great food & wine!
  • Delivered executive-approved UI specs for Cisco VTG phone products
  • Started and kept up this blog, Ghost in the Pixel :-)

Whew! Quite a bit done this year, but as usual I had sought to do more. So many goals, so little time. Let’s see how it goes in 2009!

Good book: Do you matter?

Do You Matter? How Great Design Will Make People Love Your Company by Robert Brunner, Stewart Emery, Russ Hall

I’ve been reading this book co-written by Robert Brunner, former director of Apple’s Industrial Design Group and principal at Pentagram, the globally renowned design firm. (and according to Valley Wag, helped design the Amazon Kindle) Designed by Pentagram, the book offers a nicely digestible account of design’s value to business success, particularly for business folks (execs, directors, managers, etc.) who may still be unconvinced of “pursuing good design” as a fundamental business mission/prerogative.

For designers like myself, I feel there’s really not much earth-shatteringly novel or mind-blowing–we’ve all heard these points before of course. Yet they bear repeating with refreshed examples, from Geico to Samsung to P&G and others, as Brunner, et al does in the text.

The vital takeaway is the point about designing for the “emotional connection”–ensuring that your product and/or service is conceived as a portal to a total, integrated, cohesive “customer experience supply chain” that is memorable and rewarding. While I wholeheartedly agree, personally I find that particular phrasing (“customer experience supply chain”) a bit awkward and Dilbert-esque. Yet I must admit that it strongly parallels what I’ve been advocating lately, for an “integrative aesthetic experience” where the core elements (like Dan Saffer’s touchpoints and service moments) resonate into a coherent whole–a true experience in the Deweyan sense.

Ultimately, it’s about delivering an experience that propels a customer’s sense of being alive, as the authors state in the concluding chapter. This of course is a deeply emotional, personal, and HUMAN aspect that number-crunching CEO’s often don’t grok well, but designers do! Personally it’s great to see someone talking about this in a design book aimed at business suits, directly reflecting the language of Joseph Campbell, which address profound social/humanistic issues beyond profits and sales…but influence such economic success metrics.

Below are some of the most memorable and noteworthy quotes from the text that I will certainly keep referring back to:

  • Effective design establishes the emotional relationship you develop with a brand through the total experience, to which a service or product provides a portal.
  • You matter to your customers only to the extent that you have become connected to their emotional needs and desires.
  • You don’t sacrifice the user experience for growth; you drive growth from the quality of the experience.
  • Design-driven companies don’t design to the way they manufacture (code); they manufacture (code) to the way they design.
  • Executing great design is everybody’s job, not just the designer’s.
  • Being design-driven is a process, not an event; unless you’re willing to make fundamental changes, you’ll go back to doing the same old thing.
  • If design resided in research alone, there would be more great design.